Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1101Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Mooney, Thomas | - |
| dc.date.accessioned | 2026-07-17T04:27:48Z | - |
| dc.date.available | 2026-07-17T04:27:48Z | - |
| dc.date.issued | 2012-10 | - |
| dc.identifier.isbn | 978-1-84969-236-6 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/1101 | - |
| dc.description.abstract | This book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught and want to measure the skills you've obtained. The outcome of reading this book would be a thorough knowledge of the modeling pipeline from concept, base model, sculpted model, UV mapped model, textured model, to skinned and rigged model, allowing for high-quality rendering or export of a game engine-ready, animation-ready asset | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.subject | Modeling for 3D Artists | en_US |
| dc.title | 3ds Max Speed Modeling for 3D Artists | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 3ds Max Speed Modeling for 3D Artists.pdf | 45.77 MB | Adobe PDF | View/Open |
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