Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1101
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dc.contributor.authorMooney, Thomas-
dc.date.accessioned2026-07-17T04:27:48Z-
dc.date.available2026-07-17T04:27:48Z-
dc.date.issued2012-10-
dc.identifier.isbn978-1-84969-236-6-
dc.identifier.urihttp://hdl.handle.net/123456789/1101-
dc.description.abstractThis book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught and want to measure the skills you've obtained. The outcome of reading this book would be a thorough knowledge of the modeling pipeline from concept, base model, sculpted model, UV mapped model, textured model, to skinned and rigged model, allowing for high-quality rendering or export of a game engine-ready, animation-ready asseten_US
dc.language.isoen_USen_US
dc.publisherPackt Publishingen_US
dc.subjectModeling for 3D Artistsen_US
dc.title3ds Max Speed Modeling for 3D Artistsen_US
dc.typeBooken_US
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