Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1101| Title: | 3ds Max Speed Modeling for 3D Artists |
| Authors: | Mooney, Thomas |
| Keywords: | Modeling for 3D Artists |
| Issue Date: | Oct-2012 |
| Publisher: | Packt Publishing |
| Abstract: | This book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught and want to measure the skills you've obtained. The outcome of reading this book would be a thorough knowledge of the modeling pipeline from concept, base model, sculpted model, UV mapped model, textured model, to skinned and rigged model, allowing for high-quality rendering or export of a game engine-ready, animation-ready asset |
| URI: | http://hdl.handle.net/123456789/1101 |
| ISBN: | 978-1-84969-236-6 |
| Appears in Collections: | E-Books |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 3ds Max Speed Modeling for 3D Artists.pdf | 45.77 MB | Adobe PDF | View/Open |
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