Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1101
Title: 3ds Max Speed Modeling for 3D Artists
Authors: Mooney, Thomas
Keywords: Modeling for 3D Artists
Issue Date: Oct-2012
Publisher: Packt Publishing
Abstract: This book is aimed at artists who already know essentials of modeling and are considering modeling specialization. A big part of specialization involves seeking ways to streamline your work flow. Possibly you're a diploma student and want to level up your 3ds Max skills after a short course, or possibly you're self-taught and want to measure the skills you've obtained. The outcome of reading this book would be a thorough knowledge of the modeling pipeline from concept, base model, sculpted model, UV mapped model, textured model, to skinned and rigged model, allowing for high-quality rendering or export of a game engine-ready, animation-ready asset
URI: http://hdl.handle.net/123456789/1101
ISBN: 978-1-84969-236-6
Appears in Collections:E-Books

Files in This Item:
File Description SizeFormat 
3ds Max Speed Modeling for 3D Artists.pdf45.77 MBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.