Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1346
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dc.contributor.authorFeronato, Emanuele-
dc.date.accessioned2026-07-23T07:29:05Z-
dc.date.available2026-07-23T07:29:05Z-
dc.date.issued2012-11-
dc.identifier.isbn978-1-84951-962-5-
dc.identifier.urihttp://hdl.handle.net/123456789/1346-
dc.description.abstractIf you look at the most successful Flash games, most of them use physics to add realism and features, which would not have been possible otherwise. This book will guide you through the creation of physics games using Box2D, a free open source physics engine, which is the most used one among game developers. Throughout the book, you will learn how to use Box2D while you create real games.en_US
dc.language.isoen_USen_US
dc.publisherPackt Publishingen_US
dc.subjectBox2D for Flash Gamesen_US
dc.titleBox2D for Flash Gamesen_US
dc.title.alternativeCreate amazing and realistic physics-based Flash games using Box2Den_US
dc.typeBooken_US
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