Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1346Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Feronato, Emanuele | - |
| dc.date.accessioned | 2026-07-23T07:29:05Z | - |
| dc.date.available | 2026-07-23T07:29:05Z | - |
| dc.date.issued | 2012-11 | - |
| dc.identifier.isbn | 978-1-84951-962-5 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/1346 | - |
| dc.description.abstract | If you look at the most successful Flash games, most of them use physics to add realism and features, which would not have been possible otherwise. This book will guide you through the creation of physics games using Box2D, a free open source physics engine, which is the most used one among game developers. Throughout the book, you will learn how to use Box2D while you create real games. | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.subject | Box2D for Flash Games | en_US |
| dc.title | Box2D for Flash Games | en_US |
| dc.title.alternative | Create amazing and realistic physics-based Flash games using Box2D | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Box2D for Flash Games.pdf | 1.42 MB | Adobe PDF | View/Open |
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