Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1353
Title: Building a 3D Game with LibGDX
Other Titles: Learn how to build an exciting 3D game with LibGDX from scratch
Authors: Giuseppe, Sebastián Di
Krühlmann, Andreas
Rijnswou, Elmar van
Keywords: Building a 3D Game with LibGDX
Issue Date: Aug-2016
Publisher: Packt Publishing
Abstract: Building a 3D Game with LibGDX is a book about how to create games with LibGDX that can work in 3D. We'll cover camera differences with 2D primitive shapes, a game design “on the run” approach, modeling our assets, getting assets from websites, preparing our models and downloading them to be used with LibGDX, animations, textures, a basic UI and with Tweening, all toward developing a basic FPS game. And finally, we will get to export to a desired platform along with troubleshooting usual problems.
URI: http://hdl.handle.net/123456789/1353
ISBN: 978-1-78528-841-8
Appears in Collections:E-Books

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