Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1353| Title: | Building a 3D Game with LibGDX |
| Other Titles: | Learn how to build an exciting 3D game with LibGDX from scratch |
| Authors: | Giuseppe, Sebastián Di Krühlmann, Andreas Rijnswou, Elmar van |
| Keywords: | Building a 3D Game with LibGDX |
| Issue Date: | Aug-2016 |
| Publisher: | Packt Publishing |
| Abstract: | Building a 3D Game with LibGDX is a book about how to create games with LibGDX that can work in 3D. We'll cover camera differences with 2D primitive shapes, a game design “on the run” approach, modeling our assets, getting assets from websites, preparing our models and downloading them to be used with LibGDX, animations, textures, a basic UI and with Tweening, all toward developing a basic FPS game. And finally, we will get to export to a desired platform along with troubleshooting usual problems. |
| URI: | http://hdl.handle.net/123456789/1353 |
| ISBN: | 978-1-78528-841-8 |
| Appears in Collections: | E-Books |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Building a 3D Game with LibGDX.pdf | 28.62 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.
