Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1400Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lavieri, Dr. Edward | - |
| dc.date.accessioned | 2026-07-24T07:14:28Z | - |
| dc.date.available | 2026-07-24T07:14:28Z | - |
| dc.date.issued | 2018-03 | - |
| dc.identifier.isbn | 978-1-78883-010-2 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/1400 | - |
| dc.description.abstract | With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state-of-the-art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available, and the newest release of Unity, the time has never been better to start using Unity. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.relation.ispartofseries | 1160318; | - |
| dc.subject | Getting Started with Unity 2018 | en_US |
| dc.title | Getting Started with Unity 2018 | en_US |
| dc.title.alternative | A Beginner's Guide to 2D and 3D game development with Unity | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Getting Started with Unity 2018.pdf | 5.69 MB | Adobe PDF | View/Open |
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