Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1509Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Bigelow, Daven | - |
| dc.date.accessioned | 2026-07-28T06:59:49Z | - |
| dc.date.available | 2026-07-28T06:59:49Z | - |
| dc.date.issued | 2012-05 | - |
| dc.identifier.isbn | 978-1-84951-660-0 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/1509 | - |
| dc.description.abstract | Welcome to Construct Game Development Beginner's Guide. In this book, you will be learning to use the free and open source software Construct Classic to make your own video games from scratch. Construct Classic is a DirectX 9-based game creation environment for Windows, designed for making 2D games. Construct Classic uses a graphical event-based system for defining how the game behaves, in a visual, human-readable way—you do not need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. So, if you have ever wanted to make video games, and haven't tried before, this book will help you get started! | en_US |
| dc.language.iso | en_US | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.subject | Construct Game Development Beginner's Guide | en_US |
| dc.title | Construct Game Development Beginner's Guide | en_US |
| dc.title.alternative | A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra Construct | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Construct Game Development.pdf | 10.6 MB | Adobe PDF | View/Open |
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