Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1518
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dc.contributor.authorNygard, Paul-
dc.date.accessioned2026-07-28T09:39:02Z-
dc.date.available2026-07-28T09:39:02Z-
dc.date.issued2012-12-
dc.identifier.isbn978-1-84951-900-7-
dc.identifier.urihttp://hdl.handle.net/123456789/1518-
dc.description.abstractCocos2d for iPhone is a robust framework for developing 2D games for any iOS device. It is powerful, flexible, and best of all it is free to use for your own projects. Thousands of apps, including many top selling games, have been written using cocos2d. Creating Games with cocos2d for iPhone 2 will take you on a tour of nine very different games, guiding you through the designing process and code needed to build each game. All of the games were specifically selected to highlight different approaches to solving the challenges inherent in designing a game. The games covered in this book are all classic game styles. By focusing on games you probably already know, you can see how everything works "under the hood" with cocos2d.en_US
dc.language.isoen_USen_US
dc.publisherPackt Publishingen_US
dc.subjectCreating Games with cocos2d for iPhone 2en_US
dc.titleCreating Games with cocos2d for iPhone 2en_US
dc.title.alternativeMaster cocos2d through building nine complete games for the iPhoneen_US
dc.typeBooken_US
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