Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1662
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dc.contributor.authorKaramian, Vahé-
dc.date.accessioned2026-07-30T10:19:39Z-
dc.date.available2026-07-30T10:19:39Z-
dc.date.issued2018-07-
dc.identifier.isbn978-1-78862-346-9-
dc.identifier.urihttp://hdl.handle.net/123456789/1662-
dc.description.abstractEveryone wants to make a game—today, this is possible more than ever due to the democratization of the game industry and the tools that are used to design and develop games. This book is written with several purposes in mind. During the process of writing this book, Unity went through several major updates and releases. At the time of writing, Unity stands at version 2018.1.1f1, and the new release has added many great features to the game engine. Simply put, it is impossible to cover everything in one single book!en_US
dc.language.isoenen_US
dc.publisherPact Publictionen_US
dc.relation.ispartofseries1270718;-
dc.subjectBuilding an RPG with Unity 2018en_US
dc.titleBuilding an RPG with Unity 2018en_US
dc.title.alternativeLeverage the power of Unity 2018 to build elements of an RPG.en_US
dc.typeBooken_US
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