Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1732
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dc.contributor.authorLanham, Micheal-
dc.date.accessioned2026-08-03T05:37:23Z-
dc.date.available2026-08-03T05:37:23Z-
dc.date.issued2017-01-
dc.identifier.isbn978-1-78712-288-8-
dc.identifier.urihttp://hdl.handle.net/123456789/1732-
dc.description.abstractAt the beginning of 2016, most of the world had very little knowledge of augmented reality and location-based games. That, of course, all changed with the release of Pokemon Go later that year. Literally overnight, the genre became entrenched as an upcoming trend in game development. Chances are you have played Pokemon Go and the reason you are reading this book is because of your interest in the genre of AR and location-based games.en_US
dc.language.isoenen_US
dc.publisherPackt Publishingen_US
dc.relation.ispartofseries1160117;-
dc.subjectAugmented Reality Game Developmenten_US
dc.titleAugmented Reality Game Developmenten_US
dc.title.alternativeCreate your own augmented reality games from scratch with Unity 5en_US
dc.typeBooken_US
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