Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/1941
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dc.contributor.authorLanham, Micheal-
dc.date.accessioned2026-08-19T06:15:15Z-
dc.date.available2026-08-19T06:15:15Z-
dc.date.issued2017-06-
dc.identifier.isbn978-1-78728-645-0-
dc.identifier.urihttp://hdl.handle.net/123456789/1941-
dc.language.isoen_USen_US
dc.publisherPackt Publishingen_US
dc.relation.ispartofseries1280617;-
dc.titleGame Audio Development with Unity 5.Xen_US
dc.title.alternativeDesign a blockbuster game soundtrack with Unity 5.Xen_US
dc.typeBooken_US
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