Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/1966Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | McCurdy, Jeremy | - |
| dc.date.accessioned | 2026-08-20T04:43:52Z | - |
| dc.date.available | 2026-08-20T04:43:52Z | - |
| dc.date.issued | 2015-11 | - |
| dc.identifier.isbn | 978-1-78528-978-1 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/1966 | - |
| dc.language.iso | en_US | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.relation.ispartofseries | 1241115; | - |
| dc.title | Haxe Game Development Essentials | en_US |
| dc.title.alternative | Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Haxe Game Development Essentials.pdf | 2.74 MB | Adobe PDF | View/Open |
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