Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/586| Title: | Blender 3D: Architecture, Buildings, and Scenery |
| Other Titles: | Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery |
| Authors: | Brito, Allan |
| Keywords: | Blender 3D: Architecture, Buildings, and Scenery |
| Issue Date: | May-2008 |
| Publisher: | Packt Publishing |
| Series/Report no.: | 1220508; |
| Abstract: | Blender was developed as an in-house application by the Dutch animation studio NeoGeo (not to be confused with the Neo-Geo game console) and Not a Number Technologies (NaN). It was primarily authored by Ton Roosendaal, who had previously written a ray tracer called Traces for the Amiga in 1989. The name "Blender" was inspired by a song by Yello, from the album Baby. |
| URI: | http://hdl.handle.net/123456789/586 |
| ISBN: | 978-1-847193-67-4 |
| Appears in Collections: | E-Books |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Blender 3D Architecture, Buildings, and Scenery.pdf | 10.85 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.
