Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/595
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dc.contributor.authorSewell, Brenden-
dc.date.accessioned2026-06-19T06:35:20Z-
dc.date.available2026-06-19T06:35:20Z-
dc.date.issued2015-07-
dc.identifier.isbn978-1-78528-601-8-
dc.identifier.urihttp://hdl.handle.net/123456789/595-
dc.description.abstractGame engines, such as Unreal Engine 4—as the tools that power the creation of the commercial games we love to play—are becoming increasingly accessible to both experienced and novice game developers outside of the traditional studio environment. Previous versions of Unreal Engine have powered many of the most popular console and PC games released over the last decade, and the newest version contains the tools for funneling this power into the hands of as many aspiring developers as possible. The most transformative of these tools is the Blueprints Visual Scripting system, which allows people who are not full-time programmers to create and implement the mechanics, interfaces, and interactions of a game.en_US
dc.language.isoenen_US
dc.publisherPackt Publishingen_US
dc.subjectBlueprints Visual Scripting for Unreal Engineen_US
dc.titleBlueprints Visual Scripting for Unreal Engineen_US
dc.title.alternativeBuild professional 3D games with Unreal Engine 4's Visual Scripting systemen_US
dc.typeBooken_US
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Blueprints Visual Scripting for Unreal Engine.pdf5.38 MBAdobe PDFView/Open


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