Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/599| Title: | Building a Game with Unity and Blender |
| Authors: | Eng, Lee Zhi |
| Keywords: | Building a Game with Unity and Blender |
| Issue Date: | Nov-2015 |
| Publisher: | Packt Publishing |
| Series/Report no.: | 1251115; |
| Abstract: | In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small to no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. |
| URI: | http://hdl.handle.net/123456789/599 |
| ISBN: | 978-1-78528-214-0 |
| Appears in Collections: | E-Books |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Building a Game with Unity and Blender.pdf | 6.21 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.
