Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/602Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Doran, John P. | - |
| dc.date.accessioned | 2026-06-19T11:12:33Z | - |
| dc.date.available | 2026-06-19T11:12:33Z | - |
| dc.date.issued | 2015-10 | - |
| dc.identifier.isbn | 978-1-78217-480-6 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/602 | - |
| dc.description.abstract | Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.relation.ispartofseries | 1271015; | - |
| dc.subject | Building an FPS Game with Unity | en_US |
| dc.title | Building an FPS Game with Unity | en_US |
| dc.title.alternative | Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworks | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Building an FPS Game with Unity.pdf | 20.64 MB | Adobe PDF | View/Open |
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