Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/605| Title: | Building an RPG with Unreal 4.x |
| Other Titles: | Get to grips with building the foundations of an RPG using Unreal Engine 4.x |
| Authors: | Santello, Steve Stagner, Alan R. |
| Keywords: | Building an RPG with Unreal 4.x |
| Issue Date: | Jan-2016 |
| Publisher: | Packt Publishing |
| Series/Report no.: | 2100816; |
| Abstract: | Now that Unreal Engine 4 has become one of the most cutting-edge game engines in the world, developers both AAA and Indie alike are looking for the best ways of creating games of any genre using the engine. Upon Unreal's first release, it was known as a great first-person shooter game engine, but with the success of games such as WB's Mortal Kombat, Chair Entertainment's Shadow Complex, and Epic Games' Gears of War, along with highly anticipated upcoming games such as Capcom's Street Fighter 5, Comcept's Mighty No. 9, and Square Enix's Final Fantasy VII Remake, Unreal has proven itself to be one of the greatest engines to use when creating virtually any genre of game. This book will lay the foundations of creating a turn-based RPG in Unreal Engine 4. |
| URI: | http://hdl.handle.net/123456789/605 |
| ISBN: | 978-1-78217-563-6 |
| Appears in Collections: | E-Books |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Building an RPG with Unreal 4.x.pdf | 12.49 MB | Adobe PDF | View/Open |
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.
