Please use this identifier to cite or link to this item: http://hdl.handle.net/123456789/605
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dc.contributor.authorSantello, Steve-
dc.contributor.authorStagner, Alan R.-
dc.date.accessioned2026-06-22T04:03:47Z-
dc.date.available2026-06-22T04:03:47Z-
dc.date.issued2016-01-
dc.identifier.isbn978-1-78217-563-6-
dc.identifier.urihttp://hdl.handle.net/123456789/605-
dc.description.abstractNow that Unreal Engine 4 has become one of the most cutting-edge game engines in the world, developers both AAA and Indie alike are looking for the best ways of creating games of any genre using the engine. Upon Unreal's first release, it was known as a great first-person shooter game engine, but with the success of games such as WB's Mortal Kombat, Chair Entertainment's Shadow Complex, and Epic Games' Gears of War, along with highly anticipated upcoming games such as Capcom's Street Fighter 5, Comcept's Mighty No. 9, and Square Enix's Final Fantasy VII Remake, Unreal has proven itself to be one of the greatest engines to use when creating virtually any genre of game. This book will lay the foundations of creating a turn-based RPG in Unreal Engine 4.en_US
dc.language.isoenen_US
dc.publisherPackt Publishingen_US
dc.relation.ispartofseries2100816;-
dc.subjectBuilding an RPG with Unreal 4.xen_US
dc.titleBuilding an RPG with Unreal 4.xen_US
dc.title.alternativeGet to grips with building the foundations of an RPG using Unreal Engine 4.xen_US
dc.typeBooken_US
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