Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/705Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Ruiz, Pablo | - |
| dc.date.accessioned | 2026-06-24T10:30:57Z | - |
| dc.date.available | 2026-06-24T10:30:57Z | - |
| dc.date.issued | 2010-12 | - |
| dc.identifier.isbn | 978-1-849513-16-6 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/705 | - |
| dc.description.abstract | Cocos2d for iPhone is a framework for building 2D games, applications, presentations, demos, and more. It was originally made for Python and then ported to IPhone by Ricardo Quesada as an open source project with the MIT license. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.relation.ispartofseries | 1081210; | - |
| dc.subject | Cocos2d for iPhone 0.99 Beginner's Guide | en_US |
| dc.title | Cocos2d for iPhone 0.99 Beginner's Guide | en_US |
| dc.title.alternative | Make mind-blowing 2D games for iPhone with this fast, flexible, and easy-to-use framework | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Cocos2d for iPhone 0.99 Beginner_s Guide.pdf | 10.24 MB | Adobe PDF | View/Open |
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