Please use this identifier to cite or link to this item:
http://hdl.handle.net/123456789/966Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lavieri, Dr. Edward | - |
| dc.date.accessioned | 2026-07-13T09:15:19Z | - |
| dc.date.available | 2026-07-13T09:15:19Z | - |
| dc.date.issued | 2015-05 | - |
| dc.identifier.isbn | 978-1-78439-831-6 | - |
| dc.identifier.uri | http://hdl.handle.net/123456789/966 | - |
| dc.description.abstract | With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state of the art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the Web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available, and the release of Unity 5, the time has never been better to start using Unity. | en_US |
| dc.language.iso | en | en_US |
| dc.publisher | Packt Publishing | en_US |
| dc.relation.ispartofseries | 1260515; | - |
| dc.subject | Getting Started with Unity 5 | en_US |
| dc.title | Getting Started with Unity 5 | en_US |
| dc.title.alternative | Leverage the power of Unity 5 to create amazing 3D games | en_US |
| dc.type | Book | en_US |
| Appears in Collections: | E-Books | |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Getting Started with Unity 5.pdf | 5.23 MB | Adobe PDF | View/Open |
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